Page 2 of 2

Re: World of the Dead

Posted: Mon Jan 04, 2010 8:28 pm
by Falconer
Okay... I was looking for something more specific. How about the MP5-SD3? Integrated suppressor to avoid undead attention, collapsible stock, and uses the same 9mm ammo as Drakes' Glock 34 and Ire's Luger. Additionally, this weapon is used widely by law enforcement and the military, so it would have been easy to find.

Ok, I will start the sim tomorrow morning.

Re: World of the Dead

Posted: Mon Jan 04, 2010 8:32 pm
by Forgotten Dragon's Ire
Sweet Lets kill us some undead :)

Re: World of the Dead

Posted: Mon Jan 04, 2010 9:02 pm
by Falconer
Ok, a few general notes:

1: The dead can hear and see as well as we can- do not fire off any unsilenced rounds unless you absolutely have too. Do not light cigars/cigarettes. Speak softly, in whispers, or not at all.

2: Torso wounds are useless. To kill/stop a zombie, you must penetrate the skull or cut off the head. If you opt for decapitation, keep in mind the head will continue to bite at you, so watch your step.

3: Zombies move slowly- when in doubt, run.

4: This is the zombie type we will encounter for the most part. However, we may find some other types later on.

Re: World of the Dead

Posted: Mon Jan 04, 2010 9:17 pm
by Forgotten Dragon's Ire
As to rule 1 that is precisely the reason i opted for a Su-yari and katana
and the fact that i like the weapons but that is beside the point

Re: World of the Dead

Posted: Tue Jan 05, 2010 8:55 pm
by Drakel
Hey falconer can I just add a few more weapons on my char real fast? ( seeing he was rich he would have more and I will not give him a lot of ammo though and if I have too much I will take out the carbine.)

Name: (unknown) likes to be called Drakel

Pre- occupation: Is considered to be the best melee combatant in the world after training His whole life with only the best of fighters. He was richer than most would consider but no one knows him.

POST- occupation: his own home was a sanctuary to most of the survivors yet he and a few friends were able to stop an army of zombies before they hit the other survivors. Sadly he was the only one out of all his old friends to survive and he swore to undo what has been done.

Appearance: Black T shirt under a light weight combat armor, Pants, one long bladed holder on the back, a black leather belt that is fitted to hold ammo for all his weapons.


Weapons: a nice handmade long sword (kind of like Azrivel’s),2 glock 20 10mm pistols, 2 CZ 9mm Model 75 fully automatic pistols, and M4 Carbine. At most fore half clips per pistol only three half clips for the carbine.

Re: World of the Dead

Posted: Wed Jan 06, 2010 10:16 am
by Falconer
...Why do you need four pistols? You've only got the two hands, and if you dual wield your accuracy drops.

Re: World of the Dead

Posted: Wed Jan 06, 2010 11:00 am
by Drakel
ok I understand

kinda thought it would be cool.

Re: World of the Dead

Posted: Wed Jan 06, 2010 4:10 pm
by Falconer
Oh, it's cool, kinda like Agent Zero from X-Men Origins, but not practical.

Re: World of the Dead

Posted: Mon Jan 11, 2010 4:52 am
by Corva
So, when are we starting? :lol:

Re: World of the Dead

Posted: Thu Jan 21, 2010 12:30 pm
by Falconer
I'm seriously considering terminating this RP, it's really not going how I planned.

Re: World of the Dead

Posted: Fri Jan 22, 2010 2:34 pm
by Corva
Eh? It's barely started, and everyone (well, aside from Drakes...) followed the instruction to have their character recalled to base.

Re: World of the Dead

Posted: Fri Jan 22, 2010 2:46 pm
by Drakel
I will edit my post. srry kind of got a bit confused for a sec on it.

Re: World of the Dead

Posted: Fri Jan 22, 2010 10:46 pm
by Falconer
I head back to school on Monday... need to start limiting my online activities. I originally envisioned this RP as a couple of normal people banding together in the depths of a zombie apocalypse. And unfortunately, I'm not a good enough gamemaster to make these characters work with that.

Re: World of the Dead

Posted: Fri Jan 22, 2010 11:40 pm
by alondor
Falconer do you have something for after the group leaves? because if you do i can easily make the people work together and it would not be that hard.

Re: World of the Dead

Posted: Sun Jan 24, 2010 5:09 pm
by Falconer
Other than the first post in this thread... no, no plans. I was going to play it by ear.

Re: World of the Dead

Posted: Sun Jan 24, 2010 5:28 pm
by alondor
that isfun so do you want me to get us movig or are wa stuck in an unmiving void

Re: World of the Dead

Posted: Sun Jan 24, 2010 7:44 pm
by Drakel
Falconer, if you need help planning the RP I could help if you want??

Actually I Got many plans that could work and you could chose some that may help you plan out the RP.

I will send you some by the PMs.

Re: World of the Dead

Posted: Mon Jan 25, 2010 7:36 am
by Falconer
@Drakes: No, but thanks for offering. I'm going with dragonmaster on this one, he's done some good RPs before.

@dragonmaster: you can go ahead and take over, I think my vague idea was to have some kind of briefing then set out.

Re: World of the Dead

Posted: Mon Jan 25, 2010 11:24 am
by alondor
thank you falconer i need everyone to post there characters getting to the out post. After i know everyone is there i will get us moving

Re: World of the Dead

Posted: Tue Jan 26, 2010 1:51 pm
by Drakel
:(

I Understand but Idea giving is alot more difrent then RPing (like we all didn't know that already) so I guess I will show DM them instead.;) (when I get the chance because I got testing this week so I might not be here for a while. I will try to get on as much as possible though)