OOC: The Fall of The Gorath
Posted: Mon May 01, 2006 1:57 pm
This is my first RP so any comments/suggestions welcome.
Anyways on with the story....
The fall of the Gorath
World: Ratyana. This comprises of three continents: Heran, Teray and Dathir. The game is set in Dathir and starts in the capital city of Ithio.
This is a map of Dathir: http://i49.photobucket.com/albums/f294/ ... Dathir.jpg
(when it loads it goes really small, just hover the mouse over it for a moment and then click the button in the bottom right)
Storyline: The Gorath, a group of power hungry individuals from many different races are steadiliy rising in power and are threatening to take over the continent. They have spies everywhere and will crush any opposition quickly and with as much publicity as possible to advertise their power. The other power groups of the region have finally gotten worried after more than fifty years of trying to keep it quiet and have decided to put together a strikeforce of 5-10 beings from the different power groups to break down this invasion. Neutral characters may also decide it is to their benefit to join the group and remove the Gorath. You will meet the others in the group at the Falling Griffin tavern and then leave for the Gorath’s HQ in Thyan. When you are leaving the city you may pick up neutral characters.
Races:
Humans: One of the most common races in Dathir they are skilled at hand to hand combat. They may become Magi. Most of the controlling figures in Dathir are humans. This does not mean they are the most powerfull race by any means, they just got there first.
Elves: About the same size as humans, Elves are of a slimmer build and tend to excell at ranged combat and stealthy jobs. Elves also usually prefer magics to weapons and so often become Magi. Elves are not as common as humans but are still common. They have little influence over the controlling powers but don’t seem to care unless it is a direct detriment to them.
Dwarves: Short in stature and usually muscular than humans and Elves. Dwarves use huge axes and warhammers in combat. Dwarves aren’t very often adept at magic and Dwarf Magi are rare. Dwarves usually keep to themselves but if roused can make dangerous enemies or powerfull allies. Most of the Dwarves of Ithio come from the caves to the east.
Half Elves: Crossbreed between Elves and humans. Same build as human but fairer skin. Prefer magic and ranged combat.
Halflings: Shorter than Dwarves but not as rotund. Use knives mainly and almost incapable of casting spells. Often rogues, Halflings are adept at swiftly pick pocketing and picking locks. Generally however a Halflings favourite pass time is eating.
Orcs: Orcs are brutish creatures around 5`11†in height with black to very dark purple skin. Orcs make weapons from lumps of metal and although they can use almost any weapon a human can they tend to just make a weapon out of anything they can lay their hands on. noone is sure where the Orcs came from.
Half-Orcs: Mutated Orc/human Crossbreeds. Same preferences as Orcs. Look like humans but features are considerably more twisted.
Werewolves: Humans that have inflicted Lycanthropy on themselves purposefully or otherwise. Some Werewolves can control their transformations whereas others cannot.
(Other races as well but these are the main playable ones)
Power Groups:
The Gorath:
Leader: Drak’myan (Half-Orc war veteran)
Main race: Any
These are a group of kleptomaniacs who don’t care what they have to do to remove you if you are in their way. This is the target of the mission. They have spies everywhere and many of their units are teams of highly skilled mercenaries and fighters. The only major weakness is that they only have a small retinue of Magi.
Magi Guild:
Leader: Hyrad Farfly
Main races: Human, Elves
This is where almost the entire population of Magi is concentrated making this a dangerous group to cross. They could probably take over if they really wanted to but other than placing a few well placed representatives in the right courts and councils they generally leave politics to the “lesser†beings. Aside from this they are powerful and often useful allies.
Ithio Army:
Leader: General Louke
Main races: Any
Although not technically a power group, the resident army is where the brute force element of life is honed to perfection. Divided into regiments that tackle certain area’s the army can handle almost threat and having contacts here is always a good thing especially veterans that have places on the War Council of Ithio and even if possible placements in the Army of Dathir. Notable regiments include the 6th Beast Chargers (veteran mounted unit), 1st Golden Eagles (unit renowned for flying into battle on flying beasts such as Eagles), 1st Venerables (Veterans with all the best equipment) and many others. A very small magical regiment does exist but is hardly ever deployed.
The Underground Warriors:
Leader: ? Known only as the King Shadow
Main races: halflings and humans.
Little is known about this movement except that almost all shady dealings can be traced back to them. They will do anything for a price from assassinations to thievery and forging documents. They contain many different types of people from hired muscle to quick thinking assassains and the brains behind each operation. Although usually shunned by the other groups, their worth is being tested in this quest
The Merchants Society:
Leader: Maed Helbrac
Main races: Any
This is where anyone who sells or buys anything comes. The merchants society have a strong representation in the higher circles. Anyone from herb sellers to Dwarven miners selling precious metal is welcomed. A small military force is maintained in case of ‘disputes’
The Priesthood:
Leader: Archpriest Quetzol (koo-et-zol)
Main races: Any
The priesthood have extened themselves to this cause mainly to provide healers and herb knowledge. They do have many magic users but priests and clerics tend to be more defensive than Magi.
The kind of profile I need for your character is something along the lines of:
Name:
Race:
Gender:
Power Group:
Age:
Mature Adult at Age:
Appearance (looks, clothes, weapons carried):
Personality:
Abilities:
Family:
History:
Anything Else:
Anyways on with the story....
The fall of the Gorath
World: Ratyana. This comprises of three continents: Heran, Teray and Dathir. The game is set in Dathir and starts in the capital city of Ithio.
This is a map of Dathir: http://i49.photobucket.com/albums/f294/ ... Dathir.jpg
(when it loads it goes really small, just hover the mouse over it for a moment and then click the button in the bottom right)
Storyline: The Gorath, a group of power hungry individuals from many different races are steadiliy rising in power and are threatening to take over the continent. They have spies everywhere and will crush any opposition quickly and with as much publicity as possible to advertise their power. The other power groups of the region have finally gotten worried after more than fifty years of trying to keep it quiet and have decided to put together a strikeforce of 5-10 beings from the different power groups to break down this invasion. Neutral characters may also decide it is to their benefit to join the group and remove the Gorath. You will meet the others in the group at the Falling Griffin tavern and then leave for the Gorath’s HQ in Thyan. When you are leaving the city you may pick up neutral characters.
Races:
Humans: One of the most common races in Dathir they are skilled at hand to hand combat. They may become Magi. Most of the controlling figures in Dathir are humans. This does not mean they are the most powerfull race by any means, they just got there first.
Elves: About the same size as humans, Elves are of a slimmer build and tend to excell at ranged combat and stealthy jobs. Elves also usually prefer magics to weapons and so often become Magi. Elves are not as common as humans but are still common. They have little influence over the controlling powers but don’t seem to care unless it is a direct detriment to them.
Dwarves: Short in stature and usually muscular than humans and Elves. Dwarves use huge axes and warhammers in combat. Dwarves aren’t very often adept at magic and Dwarf Magi are rare. Dwarves usually keep to themselves but if roused can make dangerous enemies or powerfull allies. Most of the Dwarves of Ithio come from the caves to the east.
Half Elves: Crossbreed between Elves and humans. Same build as human but fairer skin. Prefer magic and ranged combat.
Halflings: Shorter than Dwarves but not as rotund. Use knives mainly and almost incapable of casting spells. Often rogues, Halflings are adept at swiftly pick pocketing and picking locks. Generally however a Halflings favourite pass time is eating.
Orcs: Orcs are brutish creatures around 5`11†in height with black to very dark purple skin. Orcs make weapons from lumps of metal and although they can use almost any weapon a human can they tend to just make a weapon out of anything they can lay their hands on. noone is sure where the Orcs came from.
Half-Orcs: Mutated Orc/human Crossbreeds. Same preferences as Orcs. Look like humans but features are considerably more twisted.
Werewolves: Humans that have inflicted Lycanthropy on themselves purposefully or otherwise. Some Werewolves can control their transformations whereas others cannot.
(Other races as well but these are the main playable ones)
Power Groups:
The Gorath:
Leader: Drak’myan (Half-Orc war veteran)
Main race: Any
These are a group of kleptomaniacs who don’t care what they have to do to remove you if you are in their way. This is the target of the mission. They have spies everywhere and many of their units are teams of highly skilled mercenaries and fighters. The only major weakness is that they only have a small retinue of Magi.
Magi Guild:
Leader: Hyrad Farfly
Main races: Human, Elves
This is where almost the entire population of Magi is concentrated making this a dangerous group to cross. They could probably take over if they really wanted to but other than placing a few well placed representatives in the right courts and councils they generally leave politics to the “lesser†beings. Aside from this they are powerful and often useful allies.
Ithio Army:
Leader: General Louke
Main races: Any
Although not technically a power group, the resident army is where the brute force element of life is honed to perfection. Divided into regiments that tackle certain area’s the army can handle almost threat and having contacts here is always a good thing especially veterans that have places on the War Council of Ithio and even if possible placements in the Army of Dathir. Notable regiments include the 6th Beast Chargers (veteran mounted unit), 1st Golden Eagles (unit renowned for flying into battle on flying beasts such as Eagles), 1st Venerables (Veterans with all the best equipment) and many others. A very small magical regiment does exist but is hardly ever deployed.
The Underground Warriors:
Leader: ? Known only as the King Shadow
Main races: halflings and humans.
Little is known about this movement except that almost all shady dealings can be traced back to them. They will do anything for a price from assassinations to thievery and forging documents. They contain many different types of people from hired muscle to quick thinking assassains and the brains behind each operation. Although usually shunned by the other groups, their worth is being tested in this quest
The Merchants Society:
Leader: Maed Helbrac
Main races: Any
This is where anyone who sells or buys anything comes. The merchants society have a strong representation in the higher circles. Anyone from herb sellers to Dwarven miners selling precious metal is welcomed. A small military force is maintained in case of ‘disputes’
The Priesthood:
Leader: Archpriest Quetzol (koo-et-zol)
Main races: Any
The priesthood have extened themselves to this cause mainly to provide healers and herb knowledge. They do have many magic users but priests and clerics tend to be more defensive than Magi.
The kind of profile I need for your character is something along the lines of:
Name:
Race:
Gender:
Power Group:
Age:
Mature Adult at Age:
Appearance (looks, clothes, weapons carried):
Personality:
Abilities:
Family:
History:
Anything Else: